So, I wasn't happy with the previous Maya renders (as if it wasn't made clear in the last post), however, I hacen't given up the ghost yet. I decided to go back and remodel and stage everything, this time using paint effects and minimal lighting to try and achieve the look I'm after. Below is the result:
Already, this is a stark improvement over what came before. Some more tweaks are needed (for example, the stars a a bit too large) but it's definitely a step in the proper direction. I figure, in terms of textures on the planets, I can craft something in Photoshop that I can map onto the Maya polygons that would help blend them in with my visual aesthetic. Also, when exporting the scenes for compositing, If I render them in layers, that would give me more control over individual tweaks I may need to make down the line. While playing with the lights, I got to experiment a bit with leaving the objects in the dark. When I turned the light off, I was presented with a scene that had some dark, almost cloaked objects, that helped break up some of the negative space in the shot. It was a nice little discovery (even if it is a bit obvious) that will benefit me later on when staging the shots leading up to the black hole.
The next thing that I need to focus on is getting the framing of the shots solidified. I have to take into account the cat's coloring and be attentive to his fading into the background textures. Some of this could be solved by decreasing the size of the stars, overall, but it will, probably, still take some figuring out. Wide shots are going to be a key aspect to some of these space scenes, however, they won't work if the cat blends in too much. So, I'm really going to have to nail this staging before I can proceed.
Looks like it's time to set up a 3D animatic for these shots.
Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts
Tuesday, November 13, 2012
Monday, November 12, 2012
IN PROGRESS: Balloon Cat - More Space shots.
So, despite the recent shift in focus to Robot, Balloon Cat is still in full swing, preproduction wise. Below, are two additional space shots I created, working from my terrible storyboards. These served two purposes: 1) To help me visualize these two shots in the proper aspect ratio, and 2) To provide a clearer understanding of the general aesthetic I wish to move towards with this film. (It has been painfully clear to me that I am, generally, terrible at explaining my internal processes to anyone. Hopefully these sort of things can help in that regard.)
Moving forward, I am considering creating the entirety of the galaxy in Maya in order to have more complex camera moves and whatnot. When it comes to animating the cat, I'll just rotoscope a stand in model that is placed in the scene in Maya. Doing the space (and, subsequently, the sky) shots like this will also make sure I have the cat in proper perspective when drawing him during these camera moves.
Now, an issue arises from this: I am not very good at using Maya. I'm proficient in the basic sense. But when it comes to having actual lighting, texturing, and mood, I'm a bit out of my element. However, with the winter break coming up, I can use the next six weeks or so to really brush up on those skills. (I'm not looking to do anything super complex with these Maya scenes, so a basic grasp of these techniques will probably suffice. Balloon Cat is, and will always be, a 2D animated film.)
Below is a test render from Maya that I did quickly. The first image is the scene directly from maya. The second is my attempt at enhancing it in Photoshop. Let's marvel, together, at how terrible these actually are:
(JUST BLUR EVERYTHING. THAT"LL MAKE IT BETTER.)
As it stands right now, I really prefer the top two images. Despite their flaws, I believe they're better overall. Perhaps, I'll create the space in After Effects and only use Maya for the vortex and black hole (but, I'm getting ahead of myself, here. Black hole, what?).
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